Features: A pair of dice
  • FireStrike is not just a game, it is a tool for the wargamer. For too long the wargamer has been inundated with rulebooks, fact sheets, crib sheets, reference cards, dice and multitude of differing interpretations from each opponent... With FireStrike you can do away with dice and rulebooks and once you know the standard screens you will be able to do without FireStrike's  instruction book. FireStrike can produce printouts of any data you require so that reference and crib sheets should not be necessary. Lastly, FireStrike will do away with differing interpretations of the rule book, FireStrike's rules are hard-coded into the system, and the computer is the ultimate arbiter.
  • FireStrike is a Modular Design, this means that you need only use those modules necessary to fight your your battle. If you want to fight a simple tank versus tank battle without caring about morale, the weather or the ammunition supply, you can do just that. You simply enable the module you require and leave the other modules disabled. This also allows you to get started at your own pace, enabling modules as you learn how they work. This does not mean that FireStrike is complicated, it has been designed for ease of use, but of necessity there are quite a few screens to get used to. Wargaming is quite an involved subject and to simulate warfare accurately all the different components must be reproduced.

Vickers Medium Tank K- Series 1936

  • FireStrike is QuickBasic/VBDOS, a development that was started some years ago. Registered users - look out for the Windows versions soon(ish). It will run well under 95, NT &c and there is one good thing about a DOS development, in that DOS applications run quicker... 
  • This Beta Version of FireStrike, is suited to the period from 1944 to 1945 simulating tactical warfare during the battle for the liberation of France and the defeat of the German army on the Western Front. Other scenarios will follow soon. Watch this space.

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