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- FireStrike is not just a
game, it is a tool for the wargamer. For too long the wargamer
has been inundated with rulebooks, fact sheets, crib sheets, reference cards, dice and
multitude of differing interpretations from each opponent... With FireStrike you can do
away with dice and rulebooks and once you know the standard screens you will be able to do
without FireStrike's
instruction book. FireStrike can produce printouts of any data you
require so that reference and crib sheets should not be necessary. Lastly, FireStrike will
do away with differing interpretations of the rule book, FireStrike's
rules are hard-coded
into the system, and the computer is the ultimate arbiter.
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FireStrike
is a Modular
Design, this means that you need only use those modules
necessary to fight your your battle. If you want to fight a simple tank versus tank battle
without caring about morale, the weather or the ammunition supply, you can do just that.
You simply enable the module you require and leave the other modules disabled. This also
allows you to get started at your own pace, enabling modules as you learn how they work.
This does not mean that FireStrike is complicated, it has been designed for ease of use,
but of necessity there are quite a few screens to get used to. Wargaming is quite an
involved subject and to simulate warfare accurately all the different components must be
reproduced.

- FireStrike is
QuickBasic/VBDOS, a development that was started some
years ago. Registered users - look out for the Windows versions soon(ish).
It will run well under 95, NT &c and there is one
good thing about a DOS development, in that DOS applications run quicker...
- This Beta Version of FireStrike, is suited to the period from 1944 to 1945 simulating
tactical warfare during the battle for the liberation of France and the defeat of the
German army on the Western Front. Other scenarios will follow soon. Watch this space.
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