Features:

FireStrike is not just a game, it is a tool for the wargamer. For too long the wargamer has been inundated with rulebooks, fact sheets, crib sheets, reference cards, dice and multitude of differing interpretations from each opponent... With FireStrike you can do away with dice and rulebooks and once you know the standard screens you will be able to do without FireStrike's  instruction book. FireStrike can produce printouts of any data you require so that reference and crib sheets should not be necessary. Lastly, FireStrike will do away with differing interpretations of the rule book, FireStrike's rules are hard-coded into the system, and the computer is the ultimate arbiter.

Firestrike DOS version

Module 1 - The QuarterMaster for DOS. When you choose the QuarterMaster you are taking on the role of QuarterMaster to your armies. You may select from the QuarterMaster's inventory of hardware those weapons appropriate to the type of unit that you are creating. If you are creating a British armoured troop then you will be able to select from a list containing all the armoured vehicles realistically available to a British formation in the period 1944 - 1945. The beta version will allow you to select from an arsenal of all vehicle types (aircraft, guns, tanks and softskins) used in France by the British, American and German armies of this period, including French types pressed into German service. In the registered version up to 250 JPEG images are supplied of military vehicles, guns, aircraft and infantry units. There are two versions of Firestrike, the DOS and Windows versions. Both are free to download for the moment. At the moment the Windows version is in beta. When the Windows version leaves the beta stage being tested and complete it will be charged at full price. Download it now for free while you can!

Main QuarterMaster screen showing unit information and images The QuarterMaster Inventory Screen showing a page of British Armoured units The QuarterMaster Inventory Detail Screen showing a single armoured unit in detail
   

Module 2 - The Scenario Editor for DOS. allows you to choose which modules to enable for your battle, a simple battle may be fought by enabling only certain modules. It may be possible for FireStrike to be used with your own rules for certain aspects, in which case you disable those unwanted modules.

 

The Battle Scenario module showing the Weather screen

The Battle Scenario module showing the Army Selection screen The Battle Scenario module showing the Fuel and Ammo screen  
The Battle Scenario module showing the Command structure screen      
 
Weather Outlook. This module sets the initial weather above the battle zone. FireStrike then controls the future weather outlook and will vary the weather as the battle progresses. Visibility will be directly affected the weather and by smog of war as the battle progresses. You may manually affect the course of the weather by worsening or improving the outlook.

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Supplies, Fuel and Ammunition. This module is used to allocate more fuel and ammo to any friendly unit. This should only be done if the unit is near a fuel bowser, ammo dump or supply unit. When a unit is refuelled or re-supplied with ammunition it will receive only as much as has been allowed during the initial allocation in the Scenario Editor.

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Module 3 - Strike Desktop.  This is the launcher for all the sub-modules allowing you to select the movement, artillery, direct fire modules simultaneously. All the module screens display on the Firestrike Desktop therefore keeping your Windows desktop uncluttered.

  This is the Firestrike MDI Desktop

Communications and Radio Contact. This module is used to establish radio links between HQ and commanded units or between HQ units. If radio contact is established new orders can be given to that unit. Radio links can be broken by interference from other units or due to poor reception. If a unit is in contact then command may be transferred to another HQ. Unit morale will improve when under command.

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Battle Report. This module will display a log of what has happened in this battle. All battle events will be written to the log and can be displayed for later analysis or whilst the battle is being fought. One or more pages can be printed from the log for a permanent record of the battle.

The battle report screen showing what has happened so far


Movement. This module is used to tell FireStrike of movement and formation changes of any friendly units. This will affect such a unit's chances of being hit by enemy fire and will affect fuel consumption of mobile units.
 

The general unit selection screen showing a British Army

The general vehicle selection screen showing a British unit


Detection and Target Acquisition. This module is used to determine whether an enemy unit is available to be fired upon and if acquired whether the target is hit by any shells fired at it. Whether the target receives a hit is determined by range, number of shells fired, experience of firing crew, target mobility, cover etc. and is also affected by the weather. JPEG images of both source and target are available.

 

Main Detection screen showing source and target images

 

Line-of-sight (LoS) conflict. This module is used for Target Acquisition and to determine the effect of direct observed fire on an enemy target vehicle or unit within line of sight (LoS). Direct fire is aimed horizontal fire at an opponent who is visible and within range. Accuracy is affected by movement of both the target and firer, and also by range, quality and experience of the firing unit. Firing can be performed by single units or multiple units in concert.

Firestrike Turret Position Selector

Direct Plunging Fire. This is for lower velocity weapons whose firing arcs allow plunging fire onto a target. Mortars and field guns can fire in this fashion. This module is used for observed artillery fire where the target is within normal visibility of the firing unit. FireStrike simulates the fall of shot over the target using burst circles.

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Bombing. This module allows bomb-equipped planes to attack ground targets. Heavy bombs are very effective against unarmoured vehicles and large bombs can render even armoured vehicles ineffective. Fighter-bombers equipped with cannon may also attack ground targets in direct line-of-sight (LOS) mode.

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Artillery Indirect Fire and Target Acquisition. This module is used for observed artillery fire where the target is beyond normal visibility of the firer. The observation is performed by a Forward Observation Officer. Enter the range between your F.O.O and the target. if a communication link exists between the two units, FireStrike simulates the fall of shot over the target using burst circles.

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Morale Report. This module displays the results of morale checks on all units. Those that have suffered casualties, which are under fire or which are not commanded by an HQ unit will have their unit morale adversely affected. Morale is one of the most important factors in a FireStrike wargame, a unit with a poor morale will fail to take orders and may act unpredictably.

The morale module showing an individual unit's morale
 

Munitions Unreliability. HE shells failing to detonate - an accurate unreliabilty factor will affect shells from artillery pieces differently. It will cause occasional shells to fail to explode, reducing the fall of shot by 1 shell each failure.

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Different Shell Types. Field guns, tank and anti-tank weapons are able to fire different shell types. The following table gives the major types of ammunition typically available to anti-tank guns used by the combatants in NW European theatre during 1944 - 1945.
 
AP Armour Piercing
APC Armour Piercing Capped
APCBC Armour Piercing Capped Ballistic Capped
APDS Armour Piercing Discarding Sabot
(High velocity AP or tungsten cored PzGr40)
HE High Explosive
HEAT High Explosive Anti-Tank
HESH High Explosive Squash Head
SMOKE Smoke shells

The Main Detection screen showing the ammunition tab

 
Vickers Medium Tank K- Series 1936

FireStrike is QuickBasic/VBDOS, a development that was started some years ago. Registered users - look out for the Windows versions soon(ish). It will run well under 95, NT &c and there is one good thing about a DOS development, in that DOS applications run quicker... 

This Beta Version of FireStrike, is suited to the period from 1944 to 1945 simulating tactical warfare during the battle for the liberation of France and the defeat of the German army on the Western Front. Other scenarios will follow soon. Watch this space.

 

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